Gotham knights demo2/1/2024 ![]() Having enemies with health bars, levels, and that some attacks will deal critical damage is a bit odd, but eventually, players should get used to it. The abilities mix up combat enough that players can be on the offensive and dodge when necessary, but no strategy felt mandatory. Robin, on the other hand, has a digital decoy that deals elemental (in our demo’s case it was electrical) damage when hit and can stun a group when upgraded. Nightwing, for example, has an ability that launches him off an enemy and allows for a stronger aerial attack on a nearby foe. Some play into the fear element and will make enemies easier to defeat, while others pack outright damage. Each character has a different suite of abilities that play into their strengths and give them a big advantage in combat. The archetypes are familiar for any type of brawler, but they do well to change up the pacing of combat.Īs players deal out or perfectly dodge damage they will build a Momentum meter and for each full bar on the Momentum meter, the character can use one of their abilities. While the big bruiser doesn’t have those obvious openings and could attack at a moment’s notice. The enemy with the shield required a charged attack to break its block before the character could start to deal any damage. In the demo, there were two types of larger enemies, one that had a shield and one that was more aggressive, kind of like a bruiser. Gotham Knights also has a few enemies that throw molotovs or grenades that, again, need to be evaded. These enemies deliver devastating attacks that can only be dodged and usually in quick succession. ![]() While basic enemies are relatively easy to deal with, either by attacking first or dodging their attacks and countering, there are larger enemies in Gotham Knights that require a bit more strategy. Again, the feel is similar and the visual prompts are clear, but the idea is that the characters are dodging attacks rather than parrying them. This evade can be done at will but if the player dodges the attack just before it hits, they will open up the ability to counter hit and deliver a more powerful strike. Rather than being able to block attacks and then counterattack, players will need to dodge enemy attacks before they connect. The dodge mechanic acts as a replacement for the parry/counter system from the Arkham games. Gotham Knights’ key changes to the combat formula are the abilities and the dodge mechanic. It can be challenging at times, but it's also satisfying to take out a room full of goons. Mixing up attacks and launching between enemies allows the playable character to showcase their combat prowess, but it also gives the player a lot to juggle on-screen. ![]() There has always been a great kinetic flow to the combat in the Batman games and Gotham Knights is no different. The fundamentals are interchangeable but Red Hood’s use of a gun for his ranged attacks highlights his brutality, while Batgirl’s batarangs evoke a more familiar approach. Again, veterans of the Batman series should feel right at home with the combat, although the introduction of ranged attacks adds a fun new wrinkle.Įach playable character boasts a different moveset and ranged “weapon,” so no two play the same. Players can also hold either attack button to deliver a charged version of said attack. A basic melee attack is mapped to one of the face buttons, and a ranged attack to another. Regardless of character, the core combat of Gotham Knights is the same. The Belfry is Gotham Knights’ version of the Bat Cave and it is readily available to the player when not in a main story mission. ![]() Here, the player can choose any of the four, customize their visual look with a handful of skins, apply skill points on an upgrade tree, trigger exposition with other characters, and take stock of the story thus far. While there are some changes to the formula, namely an RPG setup to gear, co-op (which was not part of the preview), and some twists to combat, the experience should be plenty familiar to fans of the Arkham games.Īt the center of Gotham Knights is the Belfry, a home base for the four playable characters. Game Rant was able to go hands-on with about 2 1/2 hours of Gotham Knights to see how WB Montreal’s title is shaping up. Specifically, Gotham Knights puts players in control of either Red Hood, Batgirl, Robin, or Nightwing, as they try to maintain order in Gotham City following the unexpected death of Batman. Montreal will release Gotham Knights, a spiritual successor to the Arkham games that carries some of the spirit of that popular series but seeks to chart its own path.
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